Global Supremacy Items

Weapons & Armor

  • M1911 series [level 1]

    M1911 series
    • Rarity: Common
    • Sale Price: $250
    • Upkeep: $150/day
    • Attack: 1
    • Defense: 1
    • Can fight: players, bases
  • Benelli M4 [level 5]

    Benelli M4
    • Rarity: Common
    • Sale Price: $1,050
    • Upkeep: $550/day
    • Attack: 5
    • Defense: 3
    • Can fight: players, bases
  • FN P90 [level 6]

    FN P90
    • Rarity: Uncommon
    • Sale Price: $1,250
    • Attack: 7
    • Defense: 4
    • Can fight: players, bases
  • Beretta 92 [level 7]

    Beretta 92
    • Rarity: Common
    • Sale Price: $1,450
    • Upkeep: $750/day
    • Attack: 8
    • Defense: 4
    • Can fight: players, bases
  • H&K UMP [level 9]

    H&K UMP
    • Rarity: Common
    • Sale Price: $1,800
    • Upkeep: $900/day
    • Attack: 10
    • Defense: 5
    • Can fight: players, bases
  • Colt M16A4 [NEW!] [level 10]

    Colt M16A4
    • Rarity: Uncommon
    • Sale Price: $2,000
    • Attack: 12
    • Defense: 6
    • Can fight: players, bases
  • Riot shield [level 11]

    Riot shield
    • Rarity: Common
    • Sale Price: $2,150
    • Upkeep: $1,100/day
    • Attack: 5
    • Defense: 12
    • Can fight: players, bases
  • Vektor CR-21 [NEW!] [level 13]

    Vektor CR-21
    • Rarity: Uncommon
    • Sale Price: $2,500
    • Attack: 15
    • Defense: 7
    • Can fight: players, bases
  • H&K G36-C [level 13]

    H&K G36-C
    • Rarity: Rare
    • Sale Price: $2,500
    • Attack: 17
    • Defense: 8
    • Can fight: players, bases
  • Sig P226 & P229 [level 15]

    Sig P226 & P229
    • Rarity: Common
    • Sale Price: $2,850
    • Upkeep: $1,450/day
    • Attack: 17
    • Defense: 8
    • Can fight: players, bases
  • Helmet [NEW!] [level 16]

    Helmet
    • Rarity: Uncommon
    • Sale Price: $3,050
    • Attack: 8
    • Defense: 20
    • Can fight: players, bases
  • M4 Carbine [level 17]

    M4 Carbine
    • Rarity: Rare
    • Sale Price: $3,200
    • Attack: 23
    • Defense: 10
    • Can fight: players, bases
  • Izhmash Saiga-12 [level 19]

    Izhmash Saiga-12
    • Rarity: Common
    • Sale Price: $3,550
    • Upkeep: $1,800/day
    • Attack: 21
    • Defense: 9
    • Can fight: players, bases
  • TAR-21 (Tavor) [level 22]

    TAR-21 (Tavor)
    • Rarity: Rare
    • Sale Price: $4,050
    • Attack: 30
    • Defense: 12
    • Can fight: players, bases
  • M39 EMR [level 25]

    M39 EMR
    • Rarity: Common
    • Sale Price: $4,550
    • Upkeep: $2,300/day
    • Attack: 28
    • Defense: 11
    • Can fight: players, bases
  • Serbu “Super Shorty” [NEW!] [level 26]

    Serbu “Super Shorty”
    • Rarity: Uncommon
    • Sale Price: $4,700
    • Attack: 33
    • Defense: 13
    • Can fight: players, bases
  • Taser [level 30]

    Taser
    • Rarity: Common
    • Sale Price: $5,350
    • Upkeep: $2,700/day
    • Attack: 34
    • Defense: 13
    • Can fight: players, bases
  • H&K CAWS [NEW!] [level 32]

    H&K CAWS
    • Rarity: Rare
    • Sale Price: $5,650
    • Attack: 43
    • Defense: 16
    • Can fight: players, bases
  • LRAD [level 35]

    LRAD
    • Rarity: Common
    • Sale Price: $6,150
    • Upkeep: $3,100/day
    • Attack: 12
    • Defense: 42
    • Can fight: players, bases
  • M17S (Bull-Pup) [level 40]

    M17S (Bull-Pup)
    • Rarity: Common
    • Sale Price: $6,900
    • Upkeep: $3,450/day
    • Attack: 37
    • Defense: 15
    • Can fight: players, bases
  • Riot Vest [NEW!] [level 48]

    Riot Vest
    • Rarity: Rare
    • Sale Price: $8,150
    • Attack: 18
    • Defense: 50
    • Can fight: players, bases
  • MP-7 Carbine [NEW!] [level 60]

    MP-7 Carbine
    • Rarity: Rare
    • Sale Price: $9,950
    • Attack: 60
    • Defense: 26
    • Can fight: players, bases
  • H&K XM8 [NEW!] [level 66]

    H&K XM8
    • Rarity: Uncommon
    • Sale Price: $10.8k
    • Attack: 75
    • Defense: 45
    • Can fight: players, bases

Base Upgrades

You can find Base Upgrades by Scanning on the Map. To sell unequipped Base Upgrades, visit your Profile.

HINT: Income numbers are the minimum Income generated – bases in more populated areas will make more! Upkeep isn’t affected by a base’s location.

  • Retail Space [level 1]

    Retail Space
    • Rarity: Uncommon
    • Scan Tier: 1
    • Resources: 5
    • Sale Price: $50
    • Build Time: instant
    • Influence: +5
    • Income: $500/day

    Increases a base’s Influence (and your total Influence) by 5 points

  • Command Center [level 3]

    Command Center
    • Rarity: Uncommon
    • Scan Tier: 1
    • Resources: 15
    • Sale Price: $150
    • Build Time: instant
    • Influence: +10
    • Income: $1,000/day

    Increases a base’s Influence (and your total Influence) by 10 points

  • Armory [level 5]

    Armory
    • Rarity: Uncommon
    • Scan Tier: 1
    • Resources: 25
    • Sale Price: $300
    • Build Time: instant
    • Agents: +1
    • Upkeep: $2,500/day

    Adds 1 Agent to your total Agent count. Don’t forget to buy weapons & armor for your Agents!

  • Radar [level 7]

    Radar
    • Rarity: Rare
    • Scan Tier: 1
    • Resources: 35
    • Sale Price: $500
    • Build Time: instant
    • Upkeep: $500/day

    Increases the size of a base’s blue Scan Zone by 100%, allowing you to scan more areas

  • Workshop [level 9]

    Workshop
    • Rarity: Uncommon
    • Scan Tier: 1
    • Resources: 45
    • Sale Price: $650
    • Build Time: 6m
    • Influence: +20
    • Income: $2,000/day

    Increases a base’s Influence (and your total Influence) by 20 points

  • Office Tower [level 11]

    Office Tower
    • Rarity: Uncommon
    • Scan Tier: 2
    • Resources: 60
    • Sale Price: $850
    • Build Time: 15m
    • Influence: +30
    • Income: $3,000/day

    Increases a base’s Influence (and your total Influence) by 30 points

  • Vehicle Depot [level 13]

    Vehicle Depot
    • Rarity: Rare
    • Scan Tier: 2
    • Resources: 70
    • Sale Price: $1,050
    • Build Time: 26m
    • Upkeep: $900/day

    Increases the size of a base’s green creation zone by 100%

  • Casino Complex [level 15]

    Casino Complex
    • Rarity: Rare
    • Scan Tier: 2
    • Resources: 80
    • Sale Price: $1,250
    • Build Time: 40m
    • Influence: +40
    • Income: $4,100/day

    Increases a base’s Influence (and your total Influence) by 40 points

  • Electric Fence [level 17]

    Electric Fence
    • Rarity: Uncommon
    • Scan Tier: 2
    • Resources: 95
    • Sale Price: $1,450
    • Build Time: 57m
    • Defense Bonus: +10%
    • Upkeep: $1,000/day

    Adds a +10% bonus to your total Defense when the equipping base is disputed

  • Oil Refinery [level 19]

    Oil Refinery
    • Rarity: Rare
    • Scan Tier: 2
    • Resources: 105
    • Sale Price: $1,700
    • Build Time: 1h 30m
    • Influence: +50
    • Income: $5,100/day

    Increases a base’s Influence (and your total Influence) by 50 points

  • Private Security [level 21]

    Private Security
    • Rarity: Rare
    • Scan Tier: 3
    • Resources: 115
    • Sale Price: $1,900
    • Build Time: 1h 30m
    • Agents: +2
    • Upkeep: $4,400/day

    Adds 2 Agents to your total Agent count. Don’t forget to buy weapons & armor for your Agents!

  • Booby Trap [level 23]

    Booby Trap
    • Rarity: Scarce
    • Scan Tier: 3
    • Resources: 130
    • Sale Price: $2,150
    • Build Time: 2h
    • Upkeep: $1,600/day

    Explodes if a base is acquired by another player, damaging their Health and reducing their available Stamina

  • Blast Walls [level 25]

    Blast Walls
    • Rarity: Scarce
    • Scan Tier: 3
    • Resources: 140
    • Sale Price: $2,350
    • Build Time: 2h 30m
    • Max Equipped: 2
    • Upkeep: $1,800/day

    Increase Exclusion radius

  • Agent Recruiting Center [level 28]

    Agent Recruiting Center
    • Rarity: Rare
    • Scan Tier: 3
    • Resources: 160
    • Sale Price: $2,700
    • Build Time: 3h 30m
    • Agents: +3
    • Upkeep: $6,000/day

    Adds 3 Agents to your total Agent count. Don’t forget to buy weapons & armor for your Agents!

  • Distribution Center [level 30]

    Distribution Center
    • Rarity: Uncommon
    • Scan Tier: 3
    • Resources: 175
    • Sale Price: $2,950
    • Build Time: 4h
    • Influence: +60
    • Income: $6,200/day

    Increases a base’s Influence (and your total Influence) by 60 points

  • Warehouse [level 33]

    Warehouse
    • Rarity: Rare
    • Scan Tier: 3
    • Resources: 195
    • Sale Price: $3,300
    • Build Time: 5h
    • Max Equipped: 2
    • Upkeep: $2,300/day

    adds an additional Upgrade Slot to this base, allowing you to add an extra Upgrade to it

  • Portal Generator [level 35]

    Portal Generator
    • Rarity: Scarce
    • Scan Tier: 3
    • Resources: 250
    • Sale Price: $5,000
    • Build Time: 7d
    • Max Equipped: 1
    • Upkeep: $5,000/day

    Shares a base’s Creation Zone with your Syndicate members

Tools

You can find Tools by Scanning on the Map and when doing certain Jobs.

To use a tool on a player or base, visit its Profile and tap the “Use Item” button. To sell excess Tools, visit your Profile.

  • Small Energy Drink [level 1]

    Small Energy Drink
    • Scan Tier: 1
    • Rarity: Uncommon
    • Sale Price: $200
    • Usable on: players

    Refills your Energy by 10-20 pts

  • First-Aid Kit [level 3]

    First-Aid Kit
    • Scan Tier: 1
    • Rarity: Rare
    • Sale Price: $1,050
    • Usable on: players

    Refills your Health by 10-25 points

  • Stimpills [level 4]

    Stimpills
    • Scan Tier: 1
    • Rarity: Rare
    • Sale Price: $1,600
    • Usable on: players

    Refills your Stamina by 5-10 pts

  • C4 Charges [level 16]

    C4 Charges
    • Scan Tier: 2
    • Rarity: Rare
    • Sale Price: $12.8k
    • Usable on: bases

    Damages a base & destroy some of its upgrades – to use, visit the base and tap “Use Item”

  • Quick-set Concrete [level 18]

    Quick-set Concrete
    • Scan Tier: 1
    • Rarity: Rare
    • Sale Price: $15.2k
    • Usable on: bases

    Repairs your Base – to use, visit your base and tap “Use Item”

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